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flow's polygon import pretty much sucks.
Only simple, 3 sided RM polygons are recognized.
Originally, all I wanted to do was bring in
models from Font3D, and for this purpose, it is sufficient. flow can also
read RIB output from AC3D (although all transform information is ignored).
After importing a RIB model from AC3D, invert
the X axis of it's normals
There is some funkiness with coordinate systems
between Font3D and AC3D - rather than try to find out which one was outputting
RIB incorrectly, I made the Polygon Tweaker.
the slider at the bottom selects the current
polygon.
norm scale
length of normal when drawn in GL preview
show all norms
invert poly
change the vertex order of the current polygon
invert norm
invert normal of the current polygon. See
x y z
x y z
when inverting normals, this restricts which
axes are inverted.
"batch mode"
This will invert multiple polygons or normals.
Select a range (start at / finish at), whether you want to skip polygons
along the way (skip = 1 will invert every other polygon), then press 'invert
go'
Font3D apparently draws some of the polygons
with the incorrect handedness. I made a version which outputs RIB correctly
(I think), but I havn't tested the other output formats or contacted the
author yet.